Most recent edit on 2008-07-11 12:23:47 by GusMueller
Additions:
http://flyingmeat.com/download/latest/plugin.zip∞
Deletions:
http://flyingmeat.com/download/plugin_latest.tgz∞
Edited on 2008-06-02 13:28:50 by BradEllis
Additions:
VoodooPad supports a plugin API, using loadable bundles written in Cocoa. Right now the documentation is located in VPPlugin.h, which can be download along with example code from here:
One word of caution- even though I don't plan on changing the API for future releases, it might end up happening anyway since this is the first crack at a plugin api for VoodooPad.
Deletions:
VoodooPad supports a plugin API, using loadable bundles written in Cocoa. Right now the documentation is located in VPPlugin.h, which can be download along with example code from here:
One word of caution- even though I don't plan on changing the API for future releases, it might end up happening anyway since this is the first crack at a plugin api for VoodooPad.
Oldest known version of this page was edited on 2008-06-02 13:28:35 by BradEllis []
Page view:
Plugin Development
VoodooPad supports a plugin API, using loadable bundles written in Cocoa. Right now the documentation is located in VPPlugin.h, which can be download along with example code from here:
http://flyingmeat.com/download/plugin_latest.tgz∞
One word of caution- even though I don't plan on changing the API for future releases, it might end up happening anyway since this is the first crack at a plugin api for
VoodooPad.
When you build your plugin in XCode, you'll need to link against VPPlugin.framework which is included along with source in the download. Sometimes paths get a little funny in XCode, so if you get errors building a stock plugin you might make sure this framework is reachable.
If you have any questions, comments, or ideas- please let us know at support@flyingmeat.com.
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